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Dream Pinball 3D
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Airline Tycoon Deluxe
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Earth 2140
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Hearts Of Iron III
Knights&Merchants
Lemurs
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Robin Hood - The Legend of Sherwood
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The 8th Wonder of the World
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Knights&Merchants
Game Scenario Knights and Merchants recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the European, but more particularly, the Anglo-Saxon period, around 1200 A.D. We have not used imaginary elements like, for example, fabled creatures. The player takes on the role of a ordinary captain in the Palace Guard. A conspiracy against the king catapults the captain into a situation where he finds himself responsible for the defense of the last royal province. This is all that remains of the shattered kingdom, which has been split into numerous small principalities and earldoms. And now even the king himself, ensconced in his capital, is threatened by enemy armies. This is the starting point of your Middle Ages adventure. Now you, the player, must win back all those provinces which once belonged to your king. General info about the game system: Knights and Merchants can be described as a strategic economy simulation. In the main, the economics play a major role in this real-time action game. The player can manufacture different products, making use of numerous buildings and producer goods of the Middle Ages period. He can use his serfs to construct and maintain buildings and roads. The economical structuring is very specific. You manufacture finished products using various raw materials which go through your production processes. All these manufacturing systems are highly detailed and visually understandable, enabling fast and dependable control of your economy. One result of all your productive labors is the manufacture of weapons and armor. But the logistics, too, are really worth a mention. You decide where and how merchandise will be transported on the network of streets which you yourself have planned and constructed. Your serfs transport all wares between buildings, so your town planning plays a major role in production time per building, and, resulting from that, just how efficient your economy as a whole is going to be. Transported goods are displayed graphically. Each figure in the game has his/her own mission area and carries out individual tasks independently. They donít depend on your commands or actions. You, the player, only give indirect commands for the construction of buildings, streets, corn fields, etc. However, you do have complete control of the military units. Systemrequirements: Mac: G3/233 or higher, 64 MB RAM, Mac OS X or OS 9.x, 4xCD ROM Pegasos: G3/600 or higher, 64 MB RAM, MorphOS 1.x, 4xCD ROM ![]() Screen shots
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